Game resource
Escape from Tarkov
Tarkov is a raid, not a lobby. You pick a map, you pick a kit, you leave through an extract or you lose the bag. this resource is extra reading if you want more game information before you spend another kit on Customs.
PMC timing versus Scav greed
PMC raids ask for a plan: spawn, loot pocket, extract. Scav raids ask for patience: wait the timer, avoid PMC noise, leave with junk that sells. additional game information helps if you keep mixing those two jobs in one brain.
Ammo is the real weapon. A cheap gun with the right round beats a meta gun with trash. related resources is useful when you are checking what still pens class-four this wipe.
Extracts, keys, and the hideout tax
Keys turn dead rooms into money. The hideout turns that money into crafting time. Skip both and you will feel poor even after a good raid. additional guides and more game information are related resources for that economy layer.
Factory is a fight. Woods is a walk with a sniper tax. Interchange is a mall with too many stairs. this resource is additional guides if you want a second view of those habits.
What to carry when the raid goes loud
A CMS, a splint, and an extra stack of ammo save more kits than a fourth grenade. additional game information is more game information for that panic kit. related resources and additional guides sit next to it if you want extra reading on map flow. more game information is the last note in this set for loot discipline.